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Created for Ludum Dare 28 in under 48 hours: Theme: You Only Get One. Check out the LD entry page:
www.ludumdare.com/compo/ludum-…

Also available on:
Newgrounds (with medals!): www.newgrounds.com/portal/view…


STORY:

Kingdom of Solaris has always been protected by light of holy lighthouse. One day however, the lights disappeared, plunging the kingdom into darkness..

However, all hope is not lost. One day a young wizard Lucia arrived, and used all her strength to create a ball of light powerful enough to lit the lighthouse again!

While the orb is very powerful, it's also very unstable. A slightest bump can cause the orb to explode! Lucia needs to use the orb to light her way, while trying to keep the orb intact. Will she be able to end the age of darkness?

---

CONTROLS:

Use Arrow Keys or WASD to control Lucia. Press down or S to enter doors.

Use mouse to control orb of light. Beware that it explodes if it hits walls, platforms or goes off screen.

Esc returns you to main menu and skips the intro. M mutes and unmutes music
Add a Comment:
 
:iconrenookami:
RenOokami Featured By Owner Sep 6, 2014  Hobbyist
A single player game what can be played with a friend in co-op if one control the mage and the other control the orb ?
I have already seen this kind of indie platformers but this one is well executed, as for the "darkness big picture with
a transparent hole" you explain in other comments we all started this way for this effect. (xD) Keep it up,  you have ideas and talent.

Note:
Ok, three good reviews on three random deviations..*play random "you found a treasure" music game* you got a new watcher xD
Reply
:iconkuma22:
Kuma22 Featured By Owner Dec 25, 2013
Awesome game! I really love the Game Mechanic with the Light Orb :)
Reply
:icontrsto:
trsto Featured By Owner Dec 23, 2013
very cute art style !
Reply
:iconbmiquelin:
bMiquelin Featured By Owner Dec 21, 2013
I loved the soundtrack *-*
Reply
:iconzededge:
ZedEdge Featured By Owner Dec 17, 2013  Professional General Artist
Completely sweet idea for a game. Very innovative.
Reply
:iconkheftel:
kheftel Featured By Owner Dec 17, 2013  Hobbyist Digital Artist
This is awesome.  How did you achieve the lighting effect around the orb?  As a Flash games programmer I've always wanted to do that.
Reply
:iconadventureislands:
AdventureIslands Featured By Owner Dec 17, 2013  Professional Digital Artist
it's a huge black picture with a round hole in the middle. The image is always set to move on where the orb is so that the orb is in the middle of the hole.
Reply
:iconkheftel:
kheftel Featured By Owner Dec 17, 2013  Hobbyist Digital Artist
That makes perfect sense!  Do you know how some games do it where they might have multiple light sources, each with a similar effect?
Reply
:iconadventureislands:
AdventureIslands Featured By Owner Dec 18, 2013  Professional Digital Artist
Unfortunately not. I would really like to know myself as I have another light and darkness based game idea, but it requires multiple sources of light.
Reply
:iconkheftel:
kheftel Featured By Owner Dec 18, 2013  Hobbyist Digital Artist
I found a way!!!! stackoverflow.com/questions/19…

It involves blend modes, specifically multiplication.

The basic idea is as follows:

1. create a texture and fill it with a solid color that will determine the "background lighting level".  If completely black (#000000), the default light level (between lights) will be no light, if 30% black , the default lighting will be 30% intensity.  This texture is fully opaque, however.

2. each frame, render your light sprites to this texture.  They can be colored, and will probably be radial gradients going from colored in the middle to transparent at the edges.

3. now multiply the composite texture with your scene.  The places in the light layer with the lights in them will be multiplied with the light color (if white, then it will be fully-lit), the places between them will be multiplied with the "background light color" and if that light color is solid black, they will be completely dark.

I am now going to implement this for the cave level in my RPG I'm working on.  I want it to be lit with torches and now I can do so.  If this doesn't make sense I can make a sample tutorial graphic.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jun 12, 2014  Professional Digital Artist
That's how we do it in our game. We use "Multiply" to shed light on objects. And "Add" to give light sources a white-hot glow so you know that is where the light is coming from.
-MakeGamesHappen
(-John Mark)
Reply
:iconterranabassador:
TerranAbassador Featured By Owner Dec 16, 2013  Student Digital Artist
Fascinating game. The light/dark dynamic, plus the need to move and protect your lightsource, is a concept you simply don't see in most games, and turned an otherwise generic platformer into something that was, quite simply, fun (even if I did end up quitting after ramming the light into a wall for the fifth time :P)
Reply
:icondbzssjkris:
dbzssjkris Featured By Owner Dec 16, 2013
nice game love it
Reply
:iconkalnaur:
Kalnaur Featured By Owner Dec 16, 2013  Hobbyist Traditional Artist
Fantastic idea!  Sadly, I don't think I'm coordinated enough to move both mouse and character at once. o.O
Reply
:iconsorodisi:
Sorodisi Featured By Owner Dec 16, 2013  Hobbyist General Artist
amazing work! ;D
Reply
:iconrandom-storykeeper:
Random-StoryKeeper Featured By Owner Dec 15, 2013  Hobbyist Writer
Nice work! The last level was a surprising spike in difficulty, though. The previous levels allowed me to take it slow for the most part and "park" the light in safe places, up until the last level, which was more like quick platforming and mouse avoider merged into one. And for the most part, I suck at mouse avoiders, so I had a lot of deaths in that one.

One thing I don't like is that when I press M to mute the audio, the music turns off, but the sound effects stay on. This is okay, except I wanted to take a break after losing the last level so many times and I wanted to listen to other music on my computer without hearing the death sound effect play over and over. Just a minor detail, but gamewise, it was a great idea.  
Reply
:icondualmask:
Dualmask Featured By Owner Dec 15, 2013  Professional Digital Artist
What a brilliant game...well done.
Reply
:iconvangrockiancreatures:
VangrockianCreatures Featured By Owner Dec 15, 2013  Hobbyist Digital Artist
how make these games?
Reply
:iconadventureislands:
AdventureIslands Featured By Owner Dec 16, 2013  Professional Digital Artist
With Stencyl stencyl.com/
Reply
:iconvangrockiancreatures:
VangrockianCreatures Featured By Owner Mar 21, 2014  Hobbyist Digital Artist
Okay thanks.sorry for the late reply.
Reply
:iconarchany:
Archany Featured By Owner Dec 15, 2013  Student Filmographer
AWESOME!
Reply
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