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Submitted on
December 15, 2013
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5.4 MB
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720×480
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Created for Ludum Dare 28 in under 48 hours: Theme: You Only Get One. Check out the LD entry page:
www.ludumdare.com/compo/ludum-…

Also available on:
Newgrounds (with medals!): www.newgrounds.com/portal/view…


STORY:

Kingdom of Solaris has always been protected by light of holy lighthouse. One day however, the lights disappeared, plunging the kingdom into darkness..

However, all hope is not lost. One day a young wizard Lucia arrived, and used all her strength to create a ball of light powerful enough to lit the lighthouse again!

While the orb is very powerful, it's also very unstable. A slightest bump can cause the orb to explode! Lucia needs to use the orb to light her way, while trying to keep the orb intact. Will she be able to end the age of darkness?

---

CONTROLS:

Use Arrow Keys or WASD to control Lucia. Press down or S to enter doors.

Use mouse to control orb of light. Beware that it explodes if it hits walls, platforms or goes off screen.

Esc returns you to main menu and skips the intro. M mutes and unmutes music
Add a Comment:
 
:iconkuma22:
Kuma22 Featured By Owner Dec 25, 2013
Awesome game! I really love the Game Mechanic with the Light Orb :)
Reply
:icontrsto:
trsto Featured By Owner Dec 23, 2013
very cute art style !
Reply
:iconbmiquelin:
bMiquelin Featured By Owner Dec 21, 2013
I loved the soundtrack *-*
Reply
:iconzachula:
Zachula Featured By Owner Dec 17, 2013  Professional General Artist
Completely sweet idea for a game. Very innovative.
Reply
:iconkheftel:
kheftel Featured By Owner Dec 17, 2013  Hobbyist Digital Artist
This is awesome.  How did you achieve the lighting effect around the orb?  As a Flash games programmer I've always wanted to do that.
Reply
:iconadventureislands:
AdventureIslands Featured By Owner Dec 17, 2013  Professional Digital Artist
it's a huge black picture with a round hole in the middle. The image is always set to move on where the orb is so that the orb is in the middle of the hole.
Reply
:iconkheftel:
kheftel Featured By Owner Dec 17, 2013  Hobbyist Digital Artist
That makes perfect sense!  Do you know how some games do it where they might have multiple light sources, each with a similar effect?
Reply
:iconadventureislands:
AdventureIslands Featured By Owner Dec 18, 2013  Professional Digital Artist
Unfortunately not. I would really like to know myself as I have another light and darkness based game idea, but it requires multiple sources of light.
Reply
:iconkheftel:
kheftel Featured By Owner Dec 18, 2013  Hobbyist Digital Artist
I found a way!!!! stackoverflow.com/questions/19…

It involves blend modes, specifically multiplication.

The basic idea is as follows:

1. create a texture and fill it with a solid color that will determine the "background lighting level".  If completely black (#000000), the default light level (between lights) will be no light, if 30% black , the default lighting will be 30% intensity.  This texture is fully opaque, however.

2. each frame, render your light sprites to this texture.  They can be colored, and will probably be radial gradients going from colored in the middle to transparent at the edges.

3. now multiply the composite texture with your scene.  The places in the light layer with the lights in them will be multiplied with the light color (if white, then it will be fully-lit), the places between them will be multiplied with the "background light color" and if that light color is solid black, they will be completely dark.

I am now going to implement this for the cave level in my RPG I'm working on.  I want it to be lit with torches and now I can do so.  If this doesn't make sense I can make a sample tutorial graphic.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jun 12, 2014  Professional Digital Artist
That's how we do it in our game. We use "Multiply" to shed light on objects. And "Add" to give light sources a white-hot glow so you know that is where the light is coming from.
-MakeGamesHappen
(-John Mark)
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